{"id":117097,"date":"2026-01-07T17:52:08","date_gmt":"2026-01-07T17:52:08","guid":{"rendered":"https:\/\/ekamu.net\/?p=117097"},"modified":"2026-01-07T17:52:08","modified_gmt":"2026-01-07T17:52:08","slug":"nvidia-dlss-4-5-erken-testlerde-cuvalladi-performans-dusuruyor","status":"publish","type":"post","link":"https:\/\/ekamu.net\/index.php\/2026\/01\/07\/nvidia-dlss-4-5-erken-testlerde-cuvalladi-performans-dusuruyor\/","title":{"rendered":"Nvidia DLSS 4.5 erken testlerde \u00e7uvallad\u0131: Performans d\u00fc\u015f\u00fcr\u00fcyor"},"content":{"rendered":"<p><figure> <span> <img decoding=\"async\" src=\"https:\/\/ekamu.net\/wp-content\/uploads\/2026\/01\/nvidia-dlss-45-erken-testlerde-cuvalladi-performans-dusuruyor-0-5mmuhqlG.jpg\"\/> <\/span> Nvidia&#8217;n\u0131n CES 2026&#8217;da duyurdu\u011fu <strong>DLSS 4.5 s\u00fcr\u00fcm\u00fc<\/strong>, yepyeni geli\u015fmelere ek olarak\u00a0<strong>performans taraf\u0131nda<\/strong> \u00f6nemli soru i\u015faretlerini de beraberinde getirdi. \u00d6zellikle RTX 2000 ve RTX 3000 serisi ekran kartlar\u0131nda, DLSS 4.5&#8217;in DLSS 4&#8217;e k\u0131yasla ciddi FPS kay\u0131plar\u0131na yol a\u00e7t\u0131\u011f\u0131 ortaya \u00e7\u0131kt\u0131. <\/figure>\n<p><b>DLSS 4.5 eski nesil kartlarda\u00a0performans d\u00fc\u015f\u00fcr\u00fcyor<\/b><\/p>\n<p>Ka\u00e7\u0131ranlar i\u00e7in DLSS 4.5, Nvidia&#8217;n\u0131n ikinci nesil transformer tabanl\u0131 modeline ge\u00e7i\u015f yap\u0131yor. Nvidia, bu modelin daha fazla hesaplama g\u00fcc\u00fc kulland\u0131\u011f\u0131n\u0131 a\u00e7\u0131k\u00e7a kabul etti. \u015eirketin payla\u015ft\u0131\u011f\u0131 bilgilere g\u00f6re DLSS 4.5, \u00f6nceki s\u00fcr\u00fcme k\u0131yasla <strong>yakla\u015f\u0131k be\u015f kat daha fazla hesaplama<\/strong> gerektiriyor. Bu durum, \u00f6zellikle Tensor \u00e7ekirdeklerinde FP8 h\u0131zland\u0131rma deste\u011fi bulunmayan RTX 2000 ve RTX 3000 serilerinde performans kayb\u0131n\u0131 daha belirgin hale getiriyor.<\/p>\n<p>Erken test sonu\u00e7lar\u0131 ise bu tabloyu do\u011frular nitelikte. RTX 3080 Ti ile yap\u0131lan Cyberpunk 2077 testlerinde, 4K \u00e7\u00f6z\u00fcn\u00fcrl\u00fckte ve RT Ultra ayarlar\u0131nda DLSS 4.5 Kalite modu, DLSS 4&#8217;e k\u0131yasla <strong>y\u00fczde 24 daha d\u00fc\u015f\u00fck FPS<\/strong> \u00fcretiyor. Ayn\u0131 senaryonun 1440p \u00e7\u00f6z\u00fcn\u00fcrl\u00fckteki testinde d\u00fc\u015f\u00fc\u015f <strong>y\u00fczde 14 seviyesinde<\/strong> kal\u0131rken, \u0131\u015f\u0131n izleme kapat\u0131ld\u0131\u011f\u0131nda dahi <strong>yakla\u015f\u0131k y\u00fczde 20&#8217;lik bir performans kayb\u0131<\/strong> g\u00f6zlemleniyor.<\/p>\n<p>Benzer \u015fekilde The Last of Us Part II&#8217;de, 1440p y\u00fcksek ayarlarda DLSS 4.5, DLSS 4&#8217;e k\u0131yasla <strong>y\u00fczde 14 daha d\u00fc\u015f\u00fck kare h\u0131zlar\u0131<\/strong> sunuyor. RTX 4000 ve RTX 5000 serisi taraf\u0131nda tablo daha dengeli olsa da, fark tamamen ortadan kalkm\u0131\u015f de\u011fil. Nvidia, FP8 h\u0131zland\u0131rma sayesinde RTX 5000 serisinde performans kayb\u0131n\u0131n y\u00fczde 2-3 ile s\u0131n\u0131rl\u0131 kald\u0131\u011f\u0131n\u0131 s\u00f6yl\u00fcyor.<\/p>\n<p>Buna kar\u015f\u0131n, kullan\u0131c\u0131 testlerinde <strong>RTX 4000 ve RTX 5000 serisi kartlarda y\u00fczde 14-16 seviyelerine ula\u015fan d\u00fc\u015f\u00fc\u015fler<\/strong> rapor edilmi\u015f durumda. \u015eu an i\u00e7in Nvidia, DLSS 4.5&#8217;in \u00f6zellikle Performans ve Ultra Performans modlar\u0131nda kullan\u0131lmas\u0131n\u0131 \u00f6neriyor. K\u0131saca DLSS 4.5&#8217;in daha \u00e7ok y\u00fcksek \u00e7\u00f6z\u00fcn\u00fcrl\u00fck ve agresif \u00f6l\u00e7ekleme senaryolar\u0131na uygun oldu\u011fu vurgulan\u0131yor.<\/p>\n\n<p><span style=\"display: block; width: 343.125px; color: rgb(55, 58, 60); font-size: 14px; background-color: rgb(255, 249, 236);\"><\/span><\/p>\n<p>Kaynak :\u00a0<span style=\"background-color: rgb(255, 249, 236); color: rgb(55, 58, 60); font-size: 14px;\">https:\/\/www.donanimhaber.com\/nvidia-dlss-4-5-erken-testlerde-cuvalladi-performans-dusuruyor&#8211;200588<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nvidia&#8217;n\u0131n CES 2026&#8217;da duyurdu\u011fu DLSS 4.5 s\u00fcr\u00fcm\u00fc, yepyeni geli\u015fmelere ek olarak\u00a0performans taraf\u0131nda \u00f6nemli soru i\u015faretlerini de beraberinde getirdi. \u00d6zellikle RTX 2000 ve RTX 3000 serisi ekran kartlar\u0131nda, DLSS 4.5&#8217;in DLSS 4&#8217;e k\u0131yasla ciddi FPS &#8230;<\/p>\n","protected":false},"author":1,"featured_media":117098,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[6968,189,1137],"class_list":["post-117097","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-teknoloji","tag-dlss-4-5","tag-performans","tag-rtx"],"_links":{"self":[{"href":"https:\/\/ekamu.net\/index.php\/wp-json\/wp\/v2\/posts\/117097","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ekamu.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ekamu.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ekamu.net\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ekamu.net\/index.php\/wp-json\/wp\/v2\/comments?post=117097"}],"version-history":[{"count":1,"href":"https:\/\/ekamu.net\/index.php\/wp-json\/wp\/v2\/posts\/117097\/revisions"}],"predecessor-version":[{"id":117100,"href":"https:\/\/ekamu.net\/index.php\/wp-json\/wp\/v2\/posts\/117097\/revisions\/117100"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ekamu.net\/index.php\/wp-json\/wp\/v2\/media\/117098"}],"wp:attachment":[{"href":"https:\/\/ekamu.net\/index.php\/wp-json\/wp\/v2\/media?parent=117097"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ekamu.net\/index.php\/wp-json\/wp\/v2\/categories?post=117097"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ekamu.net\/index.php\/wp-json\/wp\/v2\/tags?post=117097"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}